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UX of Disguise - Week 2

Updated: Jan 13, 2023


Brief

Design a way to manipulate and deceive perceptual recognition.


Team-mates

Jumleena Bhagawati, Ruoxi Song, Reagan Bbengo, Hong Zhou & Sushil Suresh


Date

13/10/22 - 20/10/22



Welcome to UX of Disguise, week 1. For this project, we were asked to identify what, or who, to disguise, and why. We determined where and in what circumstances the disguise will work and who, or what is unable to perceive what is disguised. We were encouraged to explore, explode, and exploit processes, criticality, and interaction in relation to user experience design. We were asked to use two distinct research methods, Artefact analysis, and Data physicalization.


In this blog post, I have presented my documentation of our observation, research, and prototype-building process that we did as a team of 5 on the project "UX of Disguise". I have also discussed the feedback received on the prototype and my reflection on the week's work at the end of the post.







- Timeline -




- Re-cap -


Last week, we decided to combine the concept of designing for space and designing for emotion together to build a prototype for people with anxiety. The design would allow the people to escape and relax in case of a breakdown. However, after the presentation, we as a group came to the realization that we were putting too much focus on the issue of social anxiety rather than the actual brief. Thus, we realized the need to re-group, re-tract, and re-analyze our concept for the upcoming week.



- New idea generation & Research -



When we started discussing the topic of disguise we spoke vividly about how optical illusions can disguise forms and shapes. Within visual perception, an optical illusion is an illusion caused by the visual system and characterized by a visual percept that arguably appears to differ from reality. For experimentation, we tried to re-create the famous 3D dino whose eyes are supposed to follow as you rotate the structure.



















- Design Process -



Brainstorming




















- Feedback -




Finishing the initial week, our prototype was presented to our classmates in UAL. The concept for our prototype remained doubtful to the audience. The fact that the prototype was a small-scale version, made the prototype in-experience in real-time, which greatly affected the feedback

After seeing the demonstration the class came up with the following insights to help us with our concept and design further down the road: 1. There was too much focus on anxiety. Our concept seemed like we were trying to resolve issues of social anxiety. 2. The idea of having a separate room in disguise for anxious people would most likely attract more attention to it causing our concept to fail in real life. 3. Having a small room could alleviate anxiety. However, if the door to the enclosure instead of being a one way mirror could act like a too-way mirror, the room could work under certain conditions.






- Evaluation -



The brief "UX of disguise" was extremely interesting as from that topic we could iterate so many ideas. We decided to combine the concept of designing for space and designing for emotion together to build a prototype for people with anxiety. The design would allow the people to escape and relax in case of a breakdown. However, after the presentation, we as a group came to the realization that we were putting too much focus on the issue of social anxiety rather than the actual brief. Thus, we realized the need to re-group, re-tract, and re-analyze our concept for the upcoming week.

















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